Prosjekt 2026

Velg hva du ønkser å vise prosjekt for.

Studieprogram

Datateknologi






Informatikk





Helseinformatikk


Digital transformasjon


 
Faglærere (45)













































Sorter etter:

Oppgaveforslag (208)

[AI LEARN] Edge AI and Cloud Continuum for Data Analysis in Geology Field Trips

This master thesis is part of the newly established AI Centre for the Empowerment of Human Learning (AI LEARN) — one of six national AI centers in Norway.

Faglærer: Kshitij Sharma     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

[AI LEARN] Edge AI and Cloud Continuum for Student Data Analysis in Language Learning

This master thesis is part of the newly established AI Centre for the Empowerment of Human Learning (AI LEARN) — one of six national AI centers in Norway.

Faglærer: Kshitij Sharma     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

[AI LEARN] Vision AI for Training Games in High-Risk Situations

This master thesis is part of the newly established AI Centre for the Empowerment of Human Learning (AI LEARN) — one of six national AI centers in Norway.

Faglærer: Kshitij Sharma     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

[AI LEARN] AI for Efficient Development of Game-Based Learning Applications

This master's thesis is part of the newly established AI Centre for the Empowerment of Human Learning (AI LEARN) — one of six national AI centers in Norway. 

Faglærer: Alf Inge Wang     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

[AI LEARN] AI Gateways: Managing and Optimizing Access to Artificial Intelligence Models

This master thesis is part of the newly established AI Centre for the Empowerment of Human Learning (AI LEARN) — one of six national AI centers in Norway.

Faglærer: Kshitij Sharma     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

[AI LEARN] AI-Powered Game-Based Learning Applications

This master's thesis is part of the newly established AI Centre for the Empowerment of Human Learning (AI LEARN) — one of six national AI centers in Norway. 

Faglærer: Alf Inge Wang     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

[AI LEARN] Beyond Flat Data: Modeling Player Behavior in Games Using Multilevel Methods

This master thesis is part of the newly established AI Centre for the Empowerment of Human Learning (AI LEARN) — one of six national AI centers in Norway. 

Faglærer: Kshitij Sharma     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

[AI LEARN] Enhancing AI Features in Kahoot!

This master's thesis is part of the newly established AI Centre for the Empowerment of Human Learning (AI LEARN) — one of six national AI centers in Norway. 

Faglærer: Alf Inge Wang     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

[AI LEARN] From Pixels to Play: Extracting Game Analytics from Video Using AI

This master thesis is part of the newly established AI Centre for the Empowerment of Human Learning (AI LEARN) — one of six national AI centers in Norway. 

Faglærer: Kshitij Sharma     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

[AI LEARN] Human-Centered AI Ecosystem for Personalized and Privacy-Aware Language Learning (multiple projects)

This master thesis is part of the newly established AI Centre for the Empowerment of Human Learning (AI LEARN) — one of six national AI centers in Norway.

Faglærer: Kshitij Sharma     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

[AI LEARN] Human-Centered AI for Programming Education in Higher Education: Intelligent Feedback, Learning-Aware Assistance, and Collaborative Analytics

This master thesis is part of the newly established AI Centre for the Empowerment of Human Learning (AI LEARN) — one of six national AI centers in Norway.

Faglærer: Kshitij Sharma     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

[AI LEARN] Human-Centered AI for Programming Education: Adaptive, Explainable, and Engaging Learning Systems for K–12

This master thesis is part of the newly established AI Centre for the Empowerment of Human Learning (AI LEARN) — one of six national AI centers in Norway.

Faglærer: Kshitij Sharma     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

[AI LEARN] Human-Centered AI for Writing Education: Guided, Creative, and Multimodal Support for Developing Writing Skills

This master thesis is part of the newly established AI Centre for the Empowerment of Human Learning (AI LEARN) — one of six national AI centers in Norway.

Faglærer: Kshitij Sharma     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

[AI LEARN] Human-Centered AI technologies for teaching and learning

Open to proposing your own topic in the intersection of Human-Centered AI (HCAI) and Learning Technologies.  

Faglærer: Michail Giannakos     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

[AI LEARN] Hybrid Human–AI Feedback models for Learning Technologies

This master's thesis is part of the newly established AI Centre for the Empowerment of Human Learning (AI LEARN) — one of six national AI centers in Norway. 

Faglærer: Michail Giannakos     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

[AI LEARN] Multiagent systems to support human learning

This master thesis is part of the newly established AI Centre for the Empowerment of Human Learning (AI LEARN) — one of six national AI centers in Norway. 

Faglærer: Michail Giannakos     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

[AI LEARN] Small Language Models to support human learning

This master's thesis is part of the newly established AI Centre for the Empowerment of Human Learning (AI LEARN) — one of six national AI centers in Norway. 

Faglærer: Michail Giannakos     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

[AI LEARN] Using LLMs and conversational agents to support learning

This master's thesis is part of the newly established AI Centre for the Empowerment of Human Learning (AI LEARN) — one of six national AI centers in Norway. 

Faglærer: Michail Giannakos     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

[AI LEARN] Why Players Play: A Causal Study of Game Design and Engagement

This master thesis is part of the newly established AI Centre for the Empowerment of Human Learning (AI LEARN) — one of six national AI centers in Norway. 

Faglærer: Kshitij Sharma     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

[Collaboration with Maritime Robotics] Efficient Vision Transformers for Real-Time Object Segmentation and Deployment on NVIDIA AGX Orin

Efficient Vision Transformers for Real-Time Object Segmentation and Deployment on NVIDIA AGX Orin

Faglærer: Di Liu     Status: Valgbart     Egnet for: En student     Lenke: plink

[NorwAI] Using language models for synthesis of dialects

Large language models are today used in a wide range of applications like AI assistants, translation software and summarization systems.  The NorwAI research center trains and publishes the largest Norwegian language models in close collaboration with the National Library, Schibsted Media and NRK.  So far these models have been tested on textual use cases from the media industry, though we are now fine-tuning models for other domains and other tasks.

Faglærer: Jon Atle Gulla     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

*NEW: SLAM for autonomous docking (coop. with Zeabuz)

Background

Faglærer: Rudolf Mester     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

*NEW* Investigations on Situation Awareness Systems for an Autonomous Ferry

This is a project targeting selected AI-related aspects of a Situation Awareness System for an autonomous ferry, and can be performed in close cooperation with an industrial partner.

Faglærer: Rudolf Mester     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

*NEW* Temporal-YOLO: Making object detectors stable and reliable

Most people following the recent development of AI-based computer vision will know the family of detectors running under the label “You Look Only Once” (YOLO). There detectors are really powerful and fast, and are very widely used. But they come with a systematic flaw: when applied to video streams, they usually produce flickering, unstable results, and often also multiple detections on the same object.

The purpose of the project proposed here is to eliminate this flaw and let a time-aware version of YOLO which systematically builds on the history of earlier detections and generates a smooth, reliable, and temporally stable sequence of detections (bounding boxes) and segmentation results (object masks).

The approach taken in this approach fuses modern machine learning models and temporal statistic processes. We will use classical (statistical) detection theory and join the insights from this theory with the learning-based approaches used in modern AI-based detectors.

Faglærer: Rudolf Mester     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

*NEW*: AI Projects related to Salmon Health Tracking (7 different projects)

Pre-Project / MSc Project Descriptions for period H2025-V2026

Proposed by the Salmon Health Tracking Research Cluster

Dr. Christian Schellewald, Prof. Annette Stahl, Prof. Rudolf Mester, Espen Høgstedt

Status:  April 2025

Background
Norwegian salmon fish farming has established over the last few decades the world's most efficient fish production systems, and is today characterized by innovative and technology-driven production methods. Research has been and is still central for crucial advances and development of these methods.
In particular as the aquaculture industry is transitioning its production methods from manual operations and experience-based reasoning towards automated and objective measurable methods using artificial intelligence and advanced mathematical models.

Using cameras as intelligent sensors is crucial for moving towards more autonomous systems in different stages of aquaculture production systems. In the proposed Master-thesis projects we therefore wish to develop and exploit state-of-the-art Artificial Intelligence (AI) methods including machine learning approaches like deep-learning and other advanced methods in Computer Vision for Aquaculture applications in a new and innovative way. The students will work closely with the Aquaculture Technology collaboration team established between NTNU and SINTEF. The work is performed in the frame of the project cAIge funded by Norsk Forskningsrådet (NFR).

Faglærer: Rudolf Mester     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

*NEW*: Enabling deep learning in maritime object tracking (coop. with Zeabuz)

(This is a project in cooperation with Zeabuz)

Faglærer: Rudolf Mester     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

*NEW*: Adaptive Motion Planning for Small-Scale Autonomous Ships Using Reinforcement Learning and Model Predictive Control

(This is a challenging thesis project for students with a good background in Deep Learning and Reinforcement Learning, and a basic understanding of Automatic Control – or vice versa.)

Faglærer: Rudolf Mester     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

*NEW*: Assess weather and sea conditions from SITAW data

(This project is a cooperation with the company Fugro)

Faglærer: Rudolf Mester     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

*NEW*: Computer vision for digital twins of ship hulls (cooperation with DNV)

Background

Faglærer: Rudolf Mester     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

*NEW*: Effective Sample Selection for Training Maritime Object Detection Models (coop. with Maritime Robotics)

Robust object detection is critical for enabling Unmanned Surface Vessels (USV) to perceive and understand its environment. A prerequisite for training such models are varied and large annotated training datasets describing the scenario the USV will operate in. However, annotating sufficient maritime data is extremely expensive and time-consuming.

Faglærer: Rudolf Mester     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

*NEW*: Instance Segmentation for Unmanned Surface Vessels Fusing LIDAR and Camera (in coop. with Maritime Robotics)

Unmanned Surface Vessels (USV) rely on robust perception for safe navigation and obstacle avoidance. Robust perception requires camera-based instance segmentation for detecting and identifying objects in the environment. However, most existing methods utilize only camera data for detection.

Faglærer: Rudolf Mester     Status: Valgbart     Egnet for: En student     Lenke: plink

*NEW*: Monitoring wild salmon spawning run by sonar and video (coop. with NINA)

(THis is a cooperation project with NINA, the Norwegian Institute for Nature Research.

Faglærer: Rudolf Mester     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

*NEW*: Target detection and tracking using W-Band radarBackground: While the LIDAR sensor has proven its efficiency for collision avoidance and docking use cases in harbors and inland water areas, its sensitivity to adverse weather conditions such as fog

(This project is a cooperation with the company Fugro)

Faglærer: Rudolf Mester     Status: Valgbart     Egnet for: En student     Lenke: plink

*NEW*: AI-Driven Multi-Modal Perception for Autonomous Systems Using LiDAR and Stereo Vision (2025-2026)

This project aims to advance the integration of LiDAR and stereo camera data to improve perception capabilities in autonomous mobile systems. By developing AI-driven fusion techniques, the goal is to achieve more accurate environmental understanding, benefiting applications such as navigation, obstacle detection, and object recognition. The research can be applied to various platforms, including:

Faglærer: Rudolf Mester     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

*NEW*: Attention Beyond the Visible: Transformer Models for Pattern Inference Under Occlusion (2025-2026)

This project is to be performed in close cooperation with the company Jotun

Faglærer: Rudolf Mester     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

*NEW*: Attention mechanisms to improve point cloud generation from images of stereo cameras in the marine domain

This topic is a cooperation with Fugro

Faglærer: Rudolf Mester     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

*NEW*: Monocular depth estimation for maritime situational awareness (coop. with Zeabuz)

(This is a project topic in cooperation with Zeabuz)

Faglærer: Rudolf Mester     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

A Multimodal (Video and Audio) Approach to Developing a Recommender System using Content Narrative of Online Streamed Video Games (YouTube/Twitch)

The rise of video game streaming platforms like YouTube and Twitch has led to an explosion of gaming-related video content. However, categorising and analysing this vast content manually is impractical. This project proposes the development of an automated system that uses computer vision and NLP techniques to identify, classify, and categorize video game content in streaming videos.

Faglærer: Kshitij Sharma     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

A shift from old-school to cutting-edge – redefined homecare services delivery platform

Introduction

Faglærer: Surya Bahadur Kathyat     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

AD - Visual Intelligence and accurate positioning on mobile devices

Task: Develop an app for mobile devices, that can be mounted in public transportation like busses, can access the camera of the device as well as relatively cheap and accurate positioning equipment with CPos corrections (cm accuracy) and have AI models for assessing and geo-referencing the condition of all road objects visible from the road (one application, other applications could be to create and update HD-maps, match real-time images to a reference for back-up localisation, collect data for neural rendering etc.).

Faglærer: Gabriel Kiss     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Advancing Identity Security through AI

In an era marked by increasing digital transactions and online interactions, ensuring the security and integrity of personal identities has become paramount. Traditional methods of identity verification, such as passwords and biometrics, are often susceptible to fraud and exploitation. However, the integration of Artificial Intelligence (AI) offers a promising avenue for strengthening identity security measures. By harnessing AI algorithms for identity verification, organizations can enhance accuracy, efficiency, and resilience against fraudulent activities. This proposal seeks to explore the implementation of AI-driven identity security systems to fortify the protection of individuals' personal information and prevent identity theft.

Faglærer: Surya Bahadur Kathyat     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Agentic AI / LLMs for detecting violations of coding rules

Investigate the use of Generative AI, such as Large Language Models (LLMs), to configure static analysis tools (such as SonarQube, PMD, etc.), with particular focus on defining customized coding rules. These tools are very useful for discovering software faults, but they are difficult to configure and to customize. This project wants to understand if and how LLMs can help with this task.

Faglærer: Leonardo Montecchi     Status: Valgbart     Egnet for: En student     Lenke: plink

Agentic AI / LLMs for safety and reliability engineering

Critical systems are those systems whose failure may cause severe harm or financial consequences, such as for example systems within the railway or aviation domain. Those systems must undergo a rigorous verification,validation, and certification process, which involves very time-consuming activities.

Faglærer: Leonardo Montecchi     Status: Valgbart     Egnet for: En student     Lenke: plink

Agentic AI / LLMs for visualizing Software Architectures from software repositories

Semi-formal models (e.g., UML diagrams) are used in different tasks of system and software engineering, for example for documenting the software architecture. While modeling tasks are a creative effort, they also require much manual effort and they are typically error prone and difficult to be maintained. Also, with the increased use of AI, it becomes increasingly difficult to understand and interpret the sofware architecture of generated code. This project aims to exploit the potential of generative artificial intelligence (such as LLMs) to automate the extraction of software architecture models, based on software repositories on GitHub. 

Faglærer: Leonardo Montecchi     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Agile Question Generation in Student Response Systems

Response technology (response systems) allows teachers to ask questions to large groups of students and get aggregated and useful answers to guide the lecture.  Most of the existing systems require preparing the questions in advance and offer little to no flexibility in asking ad hoc questions or even using the results from a question as the basis for a follow-up question. 

Faglærer: George Adrian Stoica     Status: Tildelt     Egnet for: Gruppe     Lenke: plink

AI - based Active Knowledge Modelling (AKM)

Enterprise Modeling has been defined as the art of externalizing enterprise knowledge, i.e., representing the core knowledge of the enterprise. Although useful in product design and systems development, for modeling and model-based approaches to have a more profound effect, a shift in modeling approaches and methodologies is necessary. Modeling should provide powerful services for capturing work-centric, work-supporting and generative knowledge, for preserving context and ensuring reuse. An approach to this is Active Knowledge Modeling (AKM). The AKM technology is about discovering, externalizing, expressing, representing, sharing, exploring, configuring, activating, growing and managing enterprise knowledge.

Faglærer: John Krogstie     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

AI and Game based learning (multiple projects)

The focus of this thesis is to develop an Artificial Intelligence based system to help the students learn mathematical concepts while playing educational games. One of the ways to provide help is to find out the difficult moments during the interaction and then supporting the students when they are faced with such moments. The challenging aspect of such projects is the “cold start problem”. We need to know in advance how to detect the difficult moments for individual students. Solving this problem will be a key aspect of this thesis

Faglærer: Kshitij Sharma     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

AI Assisted Active Knowledge Modelling

The primary objective is developing and demonstrating an AI Assisted Modelling App, showing how AI could be used as an assistant for Modellers.

Faglærer: Sobah Abbas Petersen     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

AI competences for sustainable transitions

(AI-SECRETT) The need for sustainable transitions requires all sectors to enhance their competencies and skills to achieve the social, economic and environmental transition. This could be facilitated with competencies related to AI and creativity. This project will focus on identifying the competencies related to AI and creativity that would help towards sustainable transitions and designing a solution that could help people enhance their skills and competences. The tasks will include:

Faglærer: Sobah Abbas Petersen     Status: Valgbart     Egnet for: En student     Lenke: plink

AI for sustainable business models

The green shift is high on every executive’s agenda, and with good reason. The urgency of the climate crisis and associated transition to a sustainable society changes the way firms create, capture, and deliver value. Shifting the very fabric of today's business landscape. Firms must now deliver on a triple bottom line (environmental, social, and economic) and not only meet today's needs from customers and shareholders, but also future generations' needs and opportunities for value creation. A strategic response is required, and firms must make structural changes to accommodate a fully sustainable business model (SBM). Research suggests that firms that manage and mitigate their exposure to climate-change risks while seeking new opportunities for sustainable value creation will generate a competitive advantage over rivals in a carbon-constrained future. However, transitioning towards a SBM is challenging and companies often lack the necessary data and insight to make correct and effective business decision. Artificial Intelligence (AI) offers a possible solution by establishing a basis for data-driven and fact-based decision making. This makes it easier for firms to take a systems perspective, quantify impacts, and reduce the complexity of the sustainable transition. Although real and theorized examples of AI enabling SBMs exist, a comprehensive understanding of the relationship between AI and SBM is still missing, leaving a gap in our understanding of the underlying mechanisms and inhibiting firms’ ability to accelerate their sustainable transition. Thus, this project aims to take stock of current knowledge by studying the following research questions:

Faglærer: Patrick Mikalef     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

AI for understanding marine ecosystems by using underwater acoustic data

Even though oceans are very important for human life and societies, we have very little understanding of marine ecosystems which are very complex systems. Ocean observatories and other underwater monitoring systems provide data streams that cover physical, chemical and biological ocean properties.

Faglærer: Özlem Özgöbek     Status: Tildelt     Egnet for: Gruppe     Lenke: plink

AI Powered Formative Assessment for Open-text Questions

Open text questions allow students to answer without being influenced by predefined options and thus eliminating some causes for bias and guessing.  

Faglærer: George Adrian Stoica     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

AI-Augmented Security Engineering: From Vulnerability Discovery to Verification

Background

Faglærer: Jingyue Li     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

AI-Based Pricing Recommendations for B2B Steel Sales

This thesis will be carried out in collaboration with E.A. Smith AS and will be co-supervised by the company.

Faglærer: Donn Alexander Morrison     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

AI-Driven Diagnostic Assistant for Medical Applications

The intersection of artificial intelligence (AI) and healthcare presents an opportunity to enhance medical diagnostics, improve patient outcomes, and streamline clinical workflows. In previous years, this project has focused on developing an AI-driven web application capable of analyzing medical data to support decision-making for doctors and medical students.

Faglærer: Boban Vesin     Status: Tildelt     Egnet for: Gruppe     Lenke: plink

AI-Driven Diagnostic Assistant for Medical Applications [AI LEARN]

This master's thesis is part of the newly established AI Centre for the Empowerment of Human Learning (AI LEARN) — one of six national AI centers in Norway. AI-LEARN focuses on the interaction between humans and AI, with an emphasis on developing human-centred infrastructures designed to enhance and empower human learning.

Faglærer: Boban Vesin     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

AI-Enhanced Interoperability of Learning Systems: Exploring xAPI, LTI, and Learning Analytics [AI LEARN]

This master's thesis is part of the newly established AI Centre for the Empowerment of Human Learning (AI LEARN) — one of six national AI centers in Norway. AI-LEARN focuses on the interaction between humans and AI, with an emphasis on developing human-centred infrastructures designed to enhance and empower human learning.

Faglærer: Boban Vesin     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

AI, eye-tracking and Understanding teachers

Teachers make rapid and complex decisions while managing classrooms, responding to students, and delivering instruction. Understanding these cognitive processes is crucial for improving teacher training, classroom strategies, and AI-driven educational tools. Eye-tracking technology, combined with Artificial Intelligence (AI), offers a powerful approach to analyzing how teachers allocate visual attention and make instructional decisions in real time. This thesis aims to explore how AI-enhanced eye-tracking can be used to study teacher behavior, cognitive load, and decision-making patterns in educational settings. By leveraging AI to process and analyze eye-tracking data, the research seeks to uncover insights that can improve teacher training and optimize classroom dynamics. By integrating AI and eye-tracking, this study will provide valuable insights into teacher cognition and instructional decision-making. The findings could pave the way for more adaptive AI systems that support educators in real-time.

Faglærer: Kshitij Sharma     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

An EEG-controlled motor imagery VR game for stroke rehabilitation

Electroencephalography (EEG) is an electrophysiological monitoring method to measure electrical activity in the brain. From noninvasive small electrodes that are placed along the scalp, EEG record spontaneous electrical activity in our brain. Analyzing EEG signal data helps researchers to understand the cognitive process such as human emotions, perceptions, attentions and various behavioral processes.

Faglærer: Xiaomeng Su     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Application of AI in Norwegian Organization

Over a long time, we have performed surveys of the  development and maintenance of IT-systems in Norwegian organizations. Comparable data for important areas where also capture in collaboration with Rambøll IT I praksis investigations, analysing the data from the 2026 investigation.  A focus area in the last years is the development and implementation of AI-solutions, with a focus on the implementation of AI in public sector. The assignment will be to analyze the quantitative and qualitative data from recent investigations. Together with a literature review, the survey investigations are expected to give us new knowledge about mechanisms affecting resource utilization related to information systems support in organizations in particular in connection to taking AI into use. The report should be written in English and is expected to form the basis for scientific publications

Faglærer: John Krogstie     Status: Valgbart     Egnet for: En student     Lenke: plink

Approximate Computing & SW Reliability

One of the key trends of modern computing systems is certainly the push for increased efficiency, with focus both on energy-to-solution and time-to-solution metrics. It is possible to push the boundaries of the hardware limitations to save on these metrics via approximate computing techniques.

Faglærer: Stefano Cherubin     Status: Valgbart     Egnet for: En student     Lenke: plink

Architecture Validation of Hybrid Web2–Web3 Systems Using Simulink

Introduction

Faglærer: Surya Bahadur Kathyat     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Artificial Intelligence in Business: Uncovering challenges and obstacles of adoption.

The last few years have seen an explosion in interest regarding the use of Artificial Intelligence and much talk about the potential business value. Nevertheless, there is significantly less talk about the challenge's organizations will face when implementing such solutions and how they should overcome these obstacles. Inhibiting factors are not only of a technological nature but also include organizational and human factors. This project will involve collecting and analyzing data in collaboration with the researchers from the Big Data Observatory (https://www.observatory.no).

Faglærer: Patrick Mikalef     Status: Valgbart     Egnet for: En student     Lenke: plink

Artificial Intelligence in the Healthcare sector

Advanced forms of analytics and aritificlai intelligence are becoming increasingly deployed to support the work of healthcare workers. Medical doctors, nurses, and administrative staff either use, or are aided by sophisticated technologies which are posed to radically change the nature of their work. For example, radiologists now rely increasingly more on machine learning techniques to and other applications of AI to diagnose patients, while a lot of procedural and repeptive tasks are being done by machines. The objective of this project is to understand how the nature of work for health practitioners is changing, and what positive and negative consequences they experience.

Faglærer: Patrick Mikalef     Status: Valgbart     Egnet for: En student     Lenke: plink

Automated call handling using STT, TTS and AI technologies

 

This is a project in cooperation with Gintel.

Faglærer: Kshitij Sharma     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Biometrics and neuro-adaptive modelling tools

This thesis uses Biometric data (heart rate, EEG, eye-tracking) to understand how the brain process visual conceptual models. Conceptual models are written in specific diagrammatic languages (two dimensional visual models) such as UML and BPMN. A lot of work has been done on the understanding of how humans comprehend and use such models in information systems and software development from the point of view of IT, cognitive psychology and linguistics. On the other hand, there is limited work on how the brain processes such models. Some work is done in neuro-lingustics, but primarily looking at natural language texts. Several areas of the IT-field has also used techniques from neuro-science for a while (NeuroIS where one look e.g. on the usage of IT systems and appropriate user interfaces, and NeuroSE where one in particular look on comprehension of software code)

Faglærer: John Krogstie     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Brain-wide Registration and Integration for cross-species Deformation, Generalization and Experimentation (BRIDGE)

Problem description

This project asks a simple but important question: how can we computationally match brain structures across species - for example between mouse, macaque, and human - in a way that is not only geometrically plausible but also biologically useful?

Faglærer: Gabriel Kiss     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Building a Small Operating System from Scratch with AI Assistance

This project explores the feasibility of using AI tools to support the development of a small educational operating system inspired by xv6-riscv. The student will design and implement a simplified OS from scratch, covering selected core components such as process management, system calls, scheduling, memory management, and basic I/O. AI tools (e.g., coding assistants and large language models) will be actively used throughout the development process to support code generation, debugging, and understanding of system behavior.

Faglærer: Di Liu     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Building Knowledge and Empathy for Accessibility through Educational Games

Over the past decades, there has been significant progress in digital accessibility, driven by better tools, stronger governance, and increased awareness. However, shifting economic priorities and limited understanding of accessibility concepts threaten to stall this progress. For many developers, accessibility remains a vague and complex area — a checklist of standards without a clear sense of how to meet them or why they matter.

Accessibility is a broad field, encompassing diverse types of impairments — from visual and auditory impairments to motor limitations and cognitive challenges. Importantly, these impairments may be permanent, temporary (e.g., an injury), or situational (e.g., a noisy environment or glare on a screen). By designing with accessibility in mind, we improve digital experiences not just for those with disabilities, but for everyone.

This project examines how interactive and educational games can be utilized to promote empathy and understanding of accessibility challenges. The idea is to simulate different impairments through playable web-based scenarios that highlight common accessibility failures. Players will experience the frustrations faced by users with impairments and then be guided through the process of improving the design, seeing firsthand how the same content becomes more usable and inclusive.

Possible contributions of the project include:
- Designing and implementing an accessibility-focused learning game
- Evaluating learning outcomes or user experiences with a prototype

This project is ideal for students interested in inclusive design, human-computer interaction, educational technology, or web development. It offers a chance to combine technical work with a meaningful social mission.

Faglærer: Monica Divitini     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Bærekraftsrapportering (sustainability reporting)

 

Faglærer: Eric Monteiro     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Characteristics of successful AI-Adoption in large organizations: OsloKommune

Problem Description: Despite the hype of AI development in recent years, true and impactful benefits of AI adoption in the public sector is still an unproven case. Reported adoption cases are often sporadic, random and lack the magnitude of impact at an infrastructure level technology change holds promise to. In this project, we set out to study the traits and characteristics of impactful AI-adoption in the public sector.  

Faglærer: Casandra Ann Grundstrom     Status: Tildelt     Egnet for: Gruppe     Lenke: plink

ChatBots - Dialog interfaces - Text / Speech

We have several old systems that made it possible to ask natural language queries over Internet, by SMS or by voice over telephone about various tasks, e.g bus routes or telephone information. You can try it yourself at http://busstuc2.idi.ntnu.no

Faglærer: Rune Sætre     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

CheckWise - An intuitive system for managing daily checklists, compliance tasks, and audits with AI-powered recommendations.

Description:
A web+mobile based system designed to help restaurants and food businesses manage internal control requirements for food safety (IK Mat) and alcohol regulations (IK Alkohol). The platform supports documentation, daily routines, and compliance with Norwegian laws, enhanced with AI-assisted tools.

Faglærer: Surya Bahadur Kathyat     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Chop my Chip! Dynamic Compilation Targets for Hardware-Software Codesign

Context: RISC-V is an open-source instruction set architecture (ISA) offering a customizable framework for designing processors. RISC-V promotes the capability to define custom ISA extensions to customize processors for specific applications or performance requirements.

Problem: Silicon is fixed in atoms, and so are compiler targets. How can compilers help a designer who is still in the process of defining the capabilities of a new architecture in terms of ISA features? What if we want to explore a set of alternative designs?

Goal: We want to make the LLVM compiler a valuable tool in the early stages of hardware design by being able to dynamically define custom compilation targets. For example, if a designer must create the best accelerator for a specific domain (e.g., autonomous driving or post-quantum cryptography), what are the most useful vector instructions to accelerate? Can the compiler recompile the same program for a wide range of variations of the same ISA and assess the impact on performance?

Requirements:
Programming Languages: C/C++ (mandatory), Python (desired)
Tools: CMake, Git
OS: *nix
Compiler toolchain: LLVM (desired)
English language: working proficiency (mandatory)

Faglærer: Stefano Cherubin     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Classifying animals in the wild

Classifying animals in the wild in complex backgrounds is a challenging and open problem. The complexity increases with natural vegetation, varying environmental conditions, half-captured animal parts in frames, lightning variations, and so on. This project aims to classify not only the animals captured in the frame (i.e., elk, rabbit, deer) but also the background surroundings into snow, grass, trees, etc. 
The project entails developing deep learning models to label foreground objects (animals) and the background into distinctive categories. Elephant Expedition (EE), Snapshot Wisconsin (SW), Snapshot Serengeti (SS), and Camera catalog (CC) to identify animal species in the wild are some of the datasets that contain millions of images that can be used for training and testing deep learning models. Norwegian wildlife dataset collected by NINA is also available with us. 

Faglærer: Ali Shariq Imran     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Code re-use and binary diffing as tools for reverse engineering of firmware from unknown instruction set architectures

With limited knowledge of an ISA, and many examples of firmware binaries, how can code re-use and binary diffing be effectively used as a tool to help the reverse engineer?

Faglærer: Donn Alexander Morrison     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Compilers for Approximate Computing

Approximate computing is the science that studies how to provide ‘good enough’ results -- according to an application-specific quality metric -- while at the same time improving a performance metric such as time-to-solution, energy-to-solution, area, etc.

Faglærer: Stefano Cherubin     Status: Valgbart     Egnet for: En student     Lenke: plink

Compilers for Differential Algebraic Equations

Equation-based modelling and simulations languages offer a high-level interface to allow modellers to define the behaviour of a dynamic physical system in terms of Differential Algebraic Equations (DAEs), a key element in the simulation and digital twin approach to system modelling.

Faglærer: Stefano Cherubin     Status: Valgbart     Egnet for: En student     Lenke: plink

Computational Thinking in the age of AI

™Computational thinking involves solving problems, designing systems, and understanding human

Faglærer: Monica Divitini     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Credit Risk Modelling for Credit Card Portfolios

Credit risk modeling is critical for financial institutions managing unsecured credit portfolios. This research focuses on modeling the three primary components of credit risk: Probability of Default (PD), Loss Given Default (LGD), and Exposure at Default (EAD) for a bank with over 1 million credit card customers. The study will incorporate both micro-level (customer-specific) and macro-level (economic) factors affecting default risk. This proposal outlines the research objectives, data sources, methodology, and expected contributions. Research Objectives: 

Faglærer: Benjamin Uwe Kille     Status: Tildelt     Egnet for: Gruppe     Lenke: plink

Crowdsourcing using Geographical Information Systems

Geographical Information Systems (GIS), such as ARCGIS, provide a platform for crowdsourcing information from a wide geographical area. This approach has been used to crowdsource geological and climate related content, as well as narratives about the specific locations. This project aims to create a crowdsourcing GIS platform that could contribute to enhancing the knowledge about places through sharing stories and interesting experiences that would showcase a place and contribute to providing a sense of a place. Furthermore, the use of Large Language Models (LLM) should be explored. The sub-tasks include:

Faglærer: Sobah Abbas Petersen     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Data science - in practice

Data-driven data science is attracting a lot of interest.

Faglærer: Eric Monteiro     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

DELTA – digitalisering av unges brukerhistorier

Økt utenforskap blandt unge belyses som et økende samfunnsproblem av både forskere og offentlige ansatte. Funn fra forskning tyder også på at unge har manglende forståelse om hvordan velferdstjenester er organisert, noe som hinderer de å få hjelpen de behøver, og jo lengre man står utenfor, desto større utfordringer møter man i forsøk på å komme i jobb.  

Faglærer: Babak A. Farshchian     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Design for IT and Sustainability

How can we help informatics students to get a better understanding of the impact of the technology they develop? This task will focus on designing a playful approach for learning about sustainability of IT solutions and how to integrate sustainability awareness in IT design.

Faglærer: Monica Divitini     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Designing a next generation user identities platform using web 3.0 technologies

In today's digital age, it's crucial to manage important documents like diplomas and licenses securely and efficiently. Traditional methods of handling these documents are either outdated i.e. paper based or fragmented and can pose privacy and security risks. However, with new web 3.0 technology like self-sovereign identity and digital wallets, there's an opportunity to improve how we manage identity documents. This proposal aims to introduce a digital wallet platform that can securely store various identity documents such as academic diplomas, driving licenses, boat licenses, flying licenses, shooting licenses, and so on. By using advanced technology, this platform will make it easier for users to access and manage their documents while ensuring their privacy and security. 

Faglærer: Surya Bahadur Kathyat     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Designing an Inclusive Mobile App Platform for Improving the Mental Health of Mothers of Children with Intellectual Disabilities

Summary:
This project aims to design and test the feasibility of an inclusive mobile application platform to support the mental health of mothers caring for children with intellectual disabilities. The application platform will offer AI powered culturally adapted, low-literacy-friendly tools, including visual resources, local-language content, stress management support, and private connections to therapists - tackling barriers of stigma, access, and cost.

Faglærer: Surya Bahadur Kathyat     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Designing eco-feedback interfaces for ships

The urgent need to reduce carbon emissions from maritime activities has highlighted the importance of innovative strategies in interaction design, particularly eco-feedback, which has been effective in nudging car users towards more efficient practices. Despite the acknowledged potential for significant emission reductions on ships through behavioral changes in their operation, there are currently no established standards for eco-feedback within the maritime sector. The project will focus on the development of new concepts and ideas for providing eco-feedback interfaces to ship operators, aiming to encourage a shift towards more sustainable behaviors.

Faglærer: Yngve Dahl     Status: Valgbart     Egnet for: En student     Lenke: plink

Developing assessment tools for a curriculum on Artificial Intelligence and Open Science (AIOS Project)

Research assistant job possibility: There is the possibility to enroll as Research Assistant for tasks related to the context of this project. Please get in contact if you want to discuss this opportunity: leonardo.montecchi@ntnu.no 

Faglærer: Leonardo Montecchi     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Development of ´Learn and Earn/Learn to Care’ like gaming platform using mix of Web3 and traditional gaming Technologies

Web3 technologies open new and interesting possibilities in games development! In this project a gaming platform will be developed that allows multiple players to play, learn and/or earn points or digital assets.

Faglærer: Surya Bahadur Kathyat     Status: Valgbart     Egnet for: En student     Lenke: plink

Digital Forensics

The way we write texts give a lot of information about the background personalities of the authors: their age, gender, native language (if writing in a foreign language), if they're human or bots, and possibly their actual identity. This type of information can be used to, e.g., give fair indications of user profiles, to deduce if a text (or a part of it) has been plagiarised, or to uncover social media software misuse. The thesis could thus focus on tasks such as author profiling (what can we say about the author, e.g., their gender, age, if they're a human or a bot), author identification (did a specific author write this text?) and/or plagiarism detection (did somebody else than the author claiming the text actually write all or part of the text?), looking at textual data from, e.g., social media sites, chat rooms or parliamentary debates, and apply machine learners such as Transformer technologies and Large Language Models to the texts in order to draw conclusions about who the author behind a text is.

Faglærer: Björn Gambäck     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Digital støtte til flykninger og immigranter i møte med norsk offentlighet

Nyankomne til Norge må gjennom mange byråkratiske søknadsprosesser som krever en høy grad av systemforståelse. Samtidig er dette er en diversifisert brukergruppe som har ulike utgangspunkt mtp alder, utdanningsnivå, og språklige og digitale ferdigheter, noe som kompliserer tilgang og forståelse til informasjon som er nødvendig for å få varig oppholdstillatelse og et godt liv i Norge.  

Faglærer: Babak A. Farshchian     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Discovery of ISA features from binary programs from unknown instruction set architectures

Reverse engineering (RE) is the process of discovering features and functionality of a hardware or software system. RE of software is applied where the original source code for a program is missing, proprietary, or otherwise unavailable. Motivation for RE ranges from extending support of legacy software to discovery of security vulnerabilities to creating open source alternatives to proprietary software.

Faglærer: Donn Alexander Morrison     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Discovery of program control flow in binary programs from unknown instruction set architectures

Reverse engineering (RE) is the process of discovering features and functionality of a hardware or software system. RE of software is applied where the original source code for a program is missing, proprietary, or otherwise unavailable. Motivation for RE ranges from extending support of legacy software to discovery of security vulnerabilities to creating open source alternatives to proprietary software.

Faglærer: Donn Alexander Morrison     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Domain-specific LLMs: healthcare

As LLMs are increasingly becoming a commodity - “everyone” are making them - a big, remaining challenge is to use LLMs for specific tasks, in a particular domain. 

Faglærer: Eric Monteiro     Status: Valgbart     Egnet for: En student     Lenke: plink

DSL-assisted code generation

After the introduction of ChatGPT and other generative AI models (LLMs), code generation using AI has become more and more popular. While initially simple textual prompts were used, it was soon clear that those would provide sub-optimal performance and would be more prone to causing “hallucinantions” in artifacts generated by AI models [1].

Faglærer: Leonardo Montecchi     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

EduWallet: A Blockchain-Enabled Digital Wallet for Managing University Course Credits

Overview:

The project aims to revolutionise university credit management by integrating blockchain with existing educational systems using Blackboard and Inspera APIs. EduWallet ensures secure, efficient record-keeping and easy credit transferability across institutions.

Faglærer: Surya Bahadur Kathyat     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Efficient Machine-Learning Compiler for Children

Let's make a [MLIR]-based compiler for visual block-based programming languages (e.g., Scratch, Blockly).

Faglærer: Stefano Cherubin     Status: Valgbart     Egnet for: En student     Lenke: plink

Efficient Vision-Language Models for Real-Time Edge Deployment on NVIDIA AGX Orin

Background

Faglærer: Di Liu     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Emotion Recognition and/or Generation in Computational Creativity

The thesis project would explore either emotion recognition or automated generation of artworks (music, images, videos or texts) tailored to some emotion - or a combination of those two themes. In either case the work needs to explore (general) emotion taxonomies, data (music, art, poetry, etc.) with and without emotional annotations, and techniques for emotion classification in the chosen artform(s), tentatively utilising Transformer-based (Large Language Model) technology for the task of analysing and/or generating the texts, images or music scores.

Faglærer: Björn Gambäck     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Empowering Inclusive Cultural Learning through Multimodal Interaction and AI Driven Personalization

This thesis is part of INCLUDE‑ID, a Horizon Europe research project dedicated to transforming cultural heritage institutions into inclusive, adaptive environments for children with intellectual disabilities (ID).

Faglærer: Michail Giannakos     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

End-to-End infrastructure for collecting, storing and visualizing Wearable Data, and self-reported data to monitor outcomes of given care in case where multiple caregivers are involved

This Master’s project focuses on the design and implementation of an end-to-end digital infrastructure for collecting, storing, and visualizing health-related data from wearable devices and Patient Reported Outcome Measures (PROMs). The system will support monitoring and evaluation of care outcomes in scenarios where multiple caregivers—such as clinicians from different specialities, therapists, and family members—are involved in the treatment process.

Faglærer: Pieter Jelle Toussaint     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Enhancing Online Laboratory Simulations Through AI-Powered Learning Analytics

Objective: To develop and evaluate AI-based analytics models for tracking and enhancing learner engagement and performance in simulations, focusing on STEM.

Faglærer: Ali Shariq Imran     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Ethical aspects of AI/recommender systems

Smart and personalized systems such as recommender systems (or artificial intelligence in general) keep influencing our daily lives in an increasing rate. In the recent years, researchers became more aware of the ethical challenges in developing such systems in an ethical way such that these systems would treat everyone equal and fair, without any bias or discrimination. Even though these are the topics social scientists have been working on for a long time, defining these concepts as mathematical models, implementing them within AI systems and evaluating the success of these approaches is not an easy task.

Faglærer: Özlem Özgöbek     Status: Tildelt     Egnet for: Gruppe     Lenke: plink

Ethnographic Reflections on Volunteer Practice in AI Organization

AI, Inclusion, and Volunteer Practice: An Ethnographic Study of Student Engagement in AINCLUSION 

Faglærer: Maria Letizia Jaccheri     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Evaluating the Role of Gamified Simulations in Enhancing Learner Motivation and Retention

Objective: To create gamified simulations with adaptive AI mechanics in Articulate Storyline 360 and evaluate their effectiveness in enhancing motivation and promoting deeper learning.

Faglærer: Ali Shariq Imran     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Evaluation of AI inference accelerators

Are you interested in working with state-of-the-art AI accelerators? If yes, this project is for you. The project is about the evaluation of AI hardware accelerators. There are several open-source hardware implementations, but there is no unified framework that enables the developer to test and evaluate these accelerators.  

Faglærer: Magnus Själander     Status: Valgbart     Egnet for: En student     Lenke: plink

Evaluation of optimizations for different AI accelerators

Are you interested in working with state-of-the-art fast machine learning inference? If yes, this project is for you. A wide range of optimization and transformation passes can be applied to the AI inference graph. Many of these are essential for making machine learning feasible, given its heavy computational and memory demands. For example, transformations such as ImageToColumn enable convolutional and transformer neural networks to run efficiently on hardware accelerators that only support matrix multiplication. In addition, there is a broad set of optimizations tailored to extremely low-bitwidth arithmetic (below 4-bit).  

Faglærer: Magnus Själander     Status: Valgbart     Egnet for: En student     Lenke: plink

Explanations in AI decision support systems

AI systems are increasingly applied to inform decisions in central government agencies. If these decisions directly impact natural persons, they have to be explainable by law. The thesis should investigate to what extent non-generative black box AI systems can be used in decision support systems in the Norwegian central government. Possible research problems:

Faglærer: John Krogstie     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Exploring the black box of AI Governance

AI governance is a notion that is often attributed to a range of different practices and processes. From establishing a process of developing AI applications, ensuring that quality outcomes are achieved, and to decising the role and responsibilities of stakeholders. AI governance now plays an important part related to the business value that AI can deliver, and to ensuring that projects comply with ethical and regulatory frameworks. This project will seek to understand how organizations develop AI governance practices, what aspects they take intio accoutn when doing so, how they deploy them, and what the outcomes of them are at the business and project performance levels.

Faglærer: Patrick Mikalef     Status: Valgbart     Egnet for: En student     Lenke: plink

Fake News/Disinformation Detection

The impact of news articles on the society can not be underestimated and as the number of online news are increasing, distinguishing the fake news from real news is becoming a challenge for people. This project focuses on analyzing and/or tracking news articles from different news sources or social media channels, in order to find an efficient way of detecting fake news.

Faglærer: Özlem Özgöbek     Status: Tildelt     Egnet for: Gruppe     Lenke: plink

Figurative Language: Humour, Sarcasm, Irony or Metaphor

Figurative language is used when the intended meaning of a statement isn't necessarily the one shown on the surface, that is, when the language intentionally conveys secondary or extended meanings, such as sarcasm, irony and metaphor. Such intentional ambiguity is also a key part of many jokes. Understanding and generating figurative language create significant challenges for language models, as direct approaches based on words and their lexical semantics often are inadequate in the face of indirect meanings. The project could thus focus on one specific type of figurative language (e.g, sarcasm or humour), and either investigate models that could interpret such figurative language or that could generate it.

Faglærer: Björn Gambäck     Status: Valgbart     Egnet for: En student     Lenke: plink

Fine-Tuning of ASR Model for Automated Medical Documentation in Sykehjemsetaten’s Admission Interviews

Formålet med prosjektet er å forsøke å forbedre transkripsjonsnøyaktigheten til NB-Whisper, en tale-til-tekst-modell utgitt av Nasjonalbiblioteket, for inngangssamtaler i Sykehjemsetatens helsehus. For å oppnå dette gjennomføres fine-tuning av modellen med data bestående av lydopptak og tilhørende transkripsjoner fra slike samtaler.  Samarbeidspartner i prosjektet er Helseetaten i Oslo Kommune der det er viktig å undersøker hvordan ASR-feil kan påvirke klinisk tolkning  i en end-to-end klinisk transkripsjonspipeline, der nedstrøms NLP (Natural Language Processing)-komponenter (kan for eksempel være chatGPT) avhenger av nøyaktigheten til ASR-utdataene. Virkningen avhenger av typen feil snarere enn den totale feilraten. Det kan være interessant å se hele "prosessen".  
 

Faglærer: Xiaomeng Su     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

FlexEEG decoding of hand movement intention

Multiple movements like opening or closing the hand, grasping, or showing the palm can be decoded from the EEG signals recorded while attempting to do those movements. The decodified movements can serve for multiple purposes. For example, in neurorehabilitation they can be used to provide feedback to a patient that is performing therapy to recover hand movements after stroke, and in brain-computer-interfaces to generate outputs that control an external device such as home appliances, computer games, toys.

Faglærer: John Krogstie     Status: Valgbart     Egnet for: En student     Lenke: plink

Flexible data visualization in a VR environment to aid the assessment of visuospatial neglect using eye tracking

Visuospatial neglect are commonly experienced neuropsychological
conditions affecting the contralesional side in post-stroke patients, leaving
patients with egocentric or allocentric perceptual problems. Diagnostic tools for
visual neglect include the apples test, balloons test, and bells cancellation test.
All administered on paper. While psychometrically sound, these tests are
administered in an overtly clinical setting, lacking depth as a test parameter,
only allowing for crude temporal data collection and gaze observation, and
also being limited in spatial scope to the size of the paper. By having a limited
set of test parameters, the status quo represents a barrier to advancing our
understanding of the mechanisms behind visouspatial neglect and its effect in
everyday settings of the patients. To mitigate these limitations, a VR
environment is being developed for assessment of neglect by utilizing low-cost,
off-the-shelf, VR headsets with integrated eye trackers, along with a custom-
developed and highly flexible virtual environment, where the test parameters
can be altered based on the needs of the clinician.

This master project aims to bring flexible data visualization into the
aforementioned VR environment. For starters, the students will look at using
Python to generate graphs/plots of gaze data which has previously been
collected from the VR environment, and then to display these plots directly in
the VR environment itself (i.e. the gaze plot of the person during the test).
Next, one can classify the fine-grained gaze data into more meaningful unit,
such as fixation or saccade, and come up with more relevant statical
information to the clinician. Eventually the information should be visualized in
an easy to comprehend manner to the clinician.

This work collaborates with Department of Acquired Brain Injury, St. Olav's
Hospital.
 

Faglærer: Alexander Holt     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Framework and Tools to Manage Abusive Generative AI Risks in AI-Component-Based Systems (AntiGAIAbuse)

Background 

Faglærer: Jingyue Li     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Games for Entrepreneurship and Innovation Skills

In an era defined by rapid technological change, global challenges, and evolving labor markets, entrepreneurship and innovation skills have become fundamental competencies for graduates across all disciplines. These skills, which include opportunity recognition, creative problem-solving, risk management, resilience, and adaptability, are no longer solely the domain of business founders but are increasingly sought after by employers in all sectors. However, a significant gap exists between this growing demand and the current state of higher education. Traditional pedagogical approaches often struggle to convey the iterative, uncertain, and action-oriented nature of entrepreneurial thinking. Students need experiential learning environments where they can safely experiment, confront failure, and develop the mindsets required to navigate complex, ambiguous problems. Game-based learning presents a uniquely powerful solution to this educational challenge. By simulating realistic scenarios and providing immediate feedback, games can transform abstract entrepreneurial concepts into concrete, engaging experiences. Despite the demonstrated success of game-based learning in fields like sustainability and Privacy, its potential to systematically cultivate entrepreneurship and innovation skills remains largely untapped. Developing and validating game designs for this purpose is therefore crucial for equipping future graduates with the essential competencies to drive economic growth, address societal needs, and thrive in the 21st-century workforce. This research addresses the question: How can a collaborative game be designed to develop entrepreneurship and innovation skills among university students across different disciplines?

Faglærer: Monica Divitini     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Gaussian splats for mobility applications/ digital twin visualization

The vehicle industry, as well as software and hardware providers are rapidly developing sensor systems and artificial intelligence (AI) methods for sensing the road environment. Connected and Automated Vehicles (CAVs) are argued to have a large potential for accelerating traffic safety and efficiency. Digital twins allow not only to visualize how things work, but also simulate various future scenarios. This is particularly interesting for autonomous vehicles which can be trained in a simulated environment. Furthermore, changes to the algorithm can be validated in a digital twin before deployed on the vehicle. Building a digital twin of a nordic environment allows for development of AI techniques designed for such an environment.

Faglærer: Gabriel Kiss     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Generating or Transcribing Guitar Solos

Compared to other instruments such as the piano, the field of automatic processing and generation of guitar music is relatively underdeveloped. This is mainly due to the lack of large, high-quality datasets. The main challenges this project aims to tackle are thus the lack of data and the exploration of Transformer models utilised for automatic guitar tablature transcription and/or for the generation of guitar solos (e.g., in blues). This entails exploring brand-new datasets such as GAPS and SynthTab, and addressing the overfitting to the GuitarSet dataset that is very prevalent in the field, as it is one of the few datasets with a sizeable amount of richly annotated guitar music recordings. 

Faglærer: Björn Gambäck     Status: Valgbart     Egnet for: En student     Lenke: plink

Generativ KI og kritisk tenking

Generativ KI som chat GPT og microsoft co-pilot blir stadig mer brukt i kunnskapsarbeid (som for eksempel i kurs på NTNU). Det er enda et åpent spørsmål hvordan dette påvirker vår evne til kritisk tenking. Kritisk tenkning kan defineres som vår evne til å kritisk vurdere påstander basert på grunnlaget for påstandene. Dette er ansett som en viktig evne i en verden som i økende grad tar i bruk generativ AI med kjente utfordringer som hallusinering, bias etc.

Faglærer: Marius Mikalsen     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Generative AI and artistic creation

This project aims to explore the transformative impact of generative AI on arts by examining how it disrupts traditional processes of artistic creation, audience engagement, and the global art market. 

Faglærer: Ilias Pappas     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Generative AI and Computational Creative Artform Transitions (e.g., Text to Images, Images to Music or Music to Text)

To be creative, we need to produce something which is new, meaningful and has some sort of value. Generative AI models such as Transformer-based Large Language Models are able to support humans in creative processes, but to also itself be creative or to assess if an idea or a product is creative. A computational creativity project can investigate any creative field matching the interests and backgrounds of the student or students (language, design, music, art, mathematics, computer programming, etc.), and concentrate on one or several aspects of computational creativity, such as the production, understanding or evaluation of creativity, or on computer systems that support human creativity.

Faglærer: Björn Gambäck     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Generative AI for Online Learning Platforms: Design, Development, and Evaluation of a Chatbot [AI LEARN]

This master's thesis is part of the newly established AI Centre for the Empowerment of Human Learning (AI LEARN) — one of six national AI centers in Norway. AI-LEARN focuses on the interaction between humans and AI, with an emphasis on developing human-centred infrastructures designed to enhance and empower human learning.

Faglærer: Boban Vesin     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Generative AI for safety and security compliance analysis

Program statement

Faglærer: Jingyue Li     Status: Valgbart     Egnet for: En student     Lenke: plink

Git monitorering i en pedagogisk kontekst med generativ KI

Git brukes i de fleste programmerings- og prosjektfag på NTNU og andre universitet. I dette prosjektet skal vi undersøke hvordan vi kan monitorerer og automatisere tilbakemeldinger og vurderinger ved hjelp av generativ KI. Målet er en pedagogisk bruk av generativ KI som er godt integrert i arbeidsflyten eks ved bruk av GitHub actions og at faglærere har enkel tilgang til data om prosjektene i egne dashboards.

Faglærer: Trond Aalberg     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Graphical user interfaces for operating drones for ship inspections

At the end of their operational lives, ships will eventually become waste that needs to be dismantled properly. Ship dismantling involves various activities, and one of them is inspecting ships to be dismantled. Such inspection is required to ensure the area to be cut does not contain materials and gases that are harmful to workers who will dismantle the ship. 

Faglærer: Yngve Dahl     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Graphical user interfaces for operating magnetic crawler robots for cutting ship hulls

At the end of their operational lives, ships will eventually become waste that needs to be dismantled properly. Ship dismantling involves various activities, and one of them is cutting ship hulls. Currently, hulls are cut manually by workers who use scaffolding or lifted by cranes. The current practice is less safe, as workers are exposed to any accidents that may happen in the cutting area.

Faglærer: Yngve Dahl     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Graphical user interfaces for operating mobile robotic arms for cutting ships internally

At the end of their operational lives, ships will eventually become waste that needs to be dismantled properly. Ship dismantling involves various activities, and one of them is cutting ships internally. Currently, internal parts of a ship are cut manually by workers. The current practice is less safe, as workers are exposed to any accidents that may happen in the cutting area.

Faglærer: Yngve Dahl     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Graphical user interfaces for wind-assisted propulsion ships

Shipping contributes about 3% of global greenhouse gas (GHG) emissions. Wind-assisted propulsion (WAP) is seen as one of the promising approaches to reduce GHG emissions in the shipping industry, since it allows ships to harness power from wind and reduces fuel consumption. Despite potential benefits of WAP, harnessing power from wind is not a simple task, since the effectiveness of WAP is influenced by multiple operational and environmental factors. 

Faglærer: Yngve Dahl     Status: Valgbart     Egnet for: En student     Lenke: plink

Heterogeneous Multicore-Architectures

With the introduction of big-LITTLE or Performance-Efficiency core designs, now present in most modern SoC designs, the industry has started exploring the heterogeneous design space. Yet the predominant approach remains conservative: existing microarchitectures are scaled up or down by adjusting a handful of pipeline structures (e.g., the ROB depth, cache capacity, or issue width), while the underlying microarchitectural design is left unchanged across all cores. The result is that with the currently existing chips, we can only explore a small part of the design space that heterogeneous chips offer, as all the cores still share the same fundamental organization and differ only in resource allocation rather than (micro)-architectural approach.

Faglærer: Magnus Själander     Status: Valgbart     Egnet for: En student     Lenke: plink

Human-Centered AI for Responsible Digital Transformation

This thesis topic examines how AI systems and broader digital transformation initiatives can be designed, developed, and deployed in ways that prioritize human values and social well-being while ensuring business value. Students can investigate this from various angles (e.g., organizational, technical, or user-focused) and in multiple settings (e.g., healthcare, government, education, or business). Different research methods (e.g., quantitative surveys, qualitative interviews, case studies, or design science) may be employed to explore stakeholder engagement, policy implications, or innovative technical designs.

Faglærer: Ilias Pappas     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Hybrid co-design toolkits

The field of co-design (also known as participatory design) develops methods and tools to facilitate the inclusion of people of diverse ages, backgrounds, and disciplines in the development of IT products such as smartphone apps, games, and service platforms for citizens and businesses. Participation encompasses all the different stages of the design process: from the analysis of requirements to ideation, prototyping, and technology adoption. Co-design activities were usually performed in the context of in-person workshops facilitated by researchers through the use of physical artifacts (e.g. brainstorming cards). Yet, since the COVID-19 pandemic and the start of work-from-home (WFH) policies, we are now used to hybrid modalities of interaction that heavily leverage digital tools (Zoom, Miro, Teams..). As a consequence, co-design workshops also moved to the digital domain. In this task, we are interested in investigating how to adapt traditional co-design spaces, methods, and toolkits to the hybrid medium and how to rethink interaction among participants. This task will start with performing a literature review on existing work, drafting a simple framework to understand and compare different co-design strategies; and continue developing prototypes of hybrid toolkits. Examples of hybrid toolkits will be provided as case studies.

Faglærer: Simone Mora     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

ICT for Health & Well-being in Built Environments

ICT for Health & Well-being in Built Environments

Faglærer: Sobah Abbas Petersen     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Identifying Online Hate Speech and Cyber Bullying

Properly identifying hate speech is a pressing issue for social media sites as well as for smaller companies, clubs, and organisations that allow for user-generated content. Many such sites currently use slow, manual moderation, which mean that abusive posts will be left online for too long without appropriate action being taken or that content will be published with delay (which might be unacceptable to the users, e.g., in online chat rooms).

Faglærer: Björn Gambäck     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Implementation and Evaluation of a Pointer Disambiguation Analysis

Summary

The aim of the project is to implement and evaluate a pointer-disambiguation analysis using strict inequalities in the JLM compiler.

Faglærer: Nico Reissmann     Status: Valgbart     Egnet for: En student     Lenke: plink

Implementation and Evaluation of Partial Redundancy Elimination

Summary

The aim of the project is to implement and evaluate a global value numbering transformation in the JLM compiler.

Faglærer: Nico Reissmann     Status: Valgbart     Egnet for: En student     Lenke: plink

Innovative learning and career guidance at the intersection of XR and responsible AI

Emerging technologies such as virtual/augmented/extended reality (VR/AR/XR) and artificial intelligence are already transforming how we live, work, and learn. XR has demonstrated strong potential in education by enabling realistic, engaging, and experiential learning environments. At the same time, recent advances in AI offer new possibilities for interaction, feedback, and support in learning processes.

Faglærer: Monica Divitini     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Innovative learning and clinical practice at the intersection of XR and neuroscience: Nevrolens


Advances in extended reality (XR) technologies are opening new possibilities for understanding complex scientific phenomena through immersive and interactive representations. In neuroscience, one of the key challenges is bridging the gap between experimental animal models and human brain structures and functions. This gap often limits the transfer of research insights into clinical practice.

Faglærer: Gabriel Kiss     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Integrating AI Chatbots into Articulate Storyline 360 for Scaffolding Online Learning

Objective: To design and integrate AI-powered chatbots into simulations to provide real-time scaffolding and analyze their effectiveness in addressing learner challenges and improving outcomes.

Faglærer: Ali Shariq Imran     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

IoT Aquarium

Create an aquarium (freshwater) that can be monitored via a highly usable web app.  Allow users to monitor and interact with the aquarium remotely via a series of sensors and actuators.

Faglærer: George Adrian Stoica     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

IoT Garden Bed

Create a high-tech garden bed that can be monitored via a highly usable web app.  Allow users to monitor and interact with the garden bed remotely via a series of sensors and actuators.

Faglærer: George Adrian Stoica     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Is Your Language Model Sexist, Racist or Homophobic?

Large language models form the basis of almost all currently topical AI research, making it vital to identify whether the models are bias based towards a certain demographic, based on gender, ethical or social background, sexual identity, religion, age, and so on. This has triggered intense research on fair representation in language models, aiming both at building and using unbiased training and evaluation datasets, and at changing the actual learning algorithms themselves. This project could investigate methods to define, identify and quantify a certain bias, as well as develop dibiasing methods, and possibly address under which circumstances a bias in an LLM even could be desirable.

Faglærer: Björn Gambäck     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

KI for å trene på kommunikasjonsferdigheter i programvareutvikling – brukerhistorier

I hvilken grad kan det være mulig og hensiktsmessig å lage en KI-bot for tørrtrening på kommunikasjon med brukere i utforming av brukerhistorier?

Faglærer: Guttorm Sindre     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

KI og kunnskapsarbeid

Det er i dag mange kunstig intelligenssystemer i bedrifter, alt fra enkle algoritmer, til kompleks bruk av språkmodeller. .

Faglærer: Marius Mikalsen     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

KI som «elev» i intro programmering?

I hvilken grad kan en KI-bot spille en troverdig rolle som “elev” med tanke på tørrtrening innen undervisning? 

Faglærer: Guttorm Sindre     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

KI som «læringsassistent»?

I hvilken grad kan en KI-bot være effektiv og hensiktsmessig som “læringsassistent” for nybegynnere i programmering, og hvordan bør den lages?

Faglærer: Guttorm Sindre     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Kunstig intelligens for analyse av oppgraderingsbehov innen vann og avløp

Det er et enormt etterslep på vedlikehold innen vann og avløp i norske kommuner, et problem som kan bli ytterligere aksentuert med nye EU-regulativer. Oppgaven går på hvordan man kan bruke maskinlæring for å bedre identifisere og prioritere behov for oppgradering i ledningsnettet, og hvordan dette kan inngå i en systemarkitektur for å støtte fagarbeidere i norske kommuner.

Faglærer: John Krogstie     Status: Valgbart     Egnet for: En student     Lenke: plink

Large-scale digital product development: Coordination of teams


Agile methods prescribe practices for development, and were first used in small projects with little criticality. However, such methods are today used also in large projects, and this project will investigate how the practices are adapted and combined with traditional practices to function effectively in large scale where many teams collaborate to develop a large software product. A first generation of large-scale agile methods combined advice from methods such as Scrum with advice from project management. A second generation of methods are currently taken up by the global software industry, with methods such as the Scaled Agile Framework, Large-Scale Scrum, the Spotify model and Disciplined Agile Delivery. The focus on artificial intelligence software and the use of tools for code generation and other activities change both the activities and nature of work.

Faglærer: Torgeir Dingsøyr     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Large-scale digital product development: Learning and unlearning


Large-scale digital product development: Learning and unlearning

Faglærer: Torgeir Dingsøyr     Status: Valgbart     Egnet for: En student     Lenke: plink

Large-scale digital product development: Management of portfolios


Agile methods prescribe practices for development, and were first used in small projects with little criticality. However, such methods are today used also in large projects, and this project will investigate how the practices are adapted and combined with traditional practices to function effectively in large scale where many teams collaborate to develop a large software product. A first generation of large-scale agile methods combined advice from methods such as Scrum with advice from project management. A second generation of methods are currently taken up by the global software industry, with methods such as the Scaled Agile Framework, Large-Scale Scrum, the Spotify model and Disciplined Agile Delivery. The focus on artificial intelligence software and the use of tools for code generation and other activities change both the activities and nature of work.

Faglærer: Torgeir Dingsøyr     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

LLM-Based Analysis of YouTube Video Transcripts on Autonomous Systems

Supervisor: Boban Vesin

Faglærer: Boban Vesin     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

LLMs for managing Software Product Lines (SPL)

A software product line (SPL) is a set of software-intensive systems sharing a common, managed set of features that satisfy the specific needs of a particular market [1]. Using some Variability Realization Mechanism (VRM), a SPL encodes a potentially large variety of software products as variants of some common code base. A typical concrete example of a VRM is conditional compilation in C/C++, realized through pre-processor directives (#def, #ifdef, etc.); such technique is for example used in the Linux Kernel, which can be considered a prominent example of SPL.

Faglærer: Leonardo Montecchi     Status: Valgbart     Egnet for: En student     Lenke: plink

Local climate information App

Mobile phones are actively used to access the weather and weather forecast information. For example, the Norwegian Meteorological Institute maintains access to its weather services and data in the app Yr. Much less attention has been paid for presentation of climate information, specifically when local climate information is to be considered. The climate information, however, plays an important role in human decision-making, guiding agricultural and construction activity and long-term planning.

Faglærer: Sobah Abbas Petersen     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Læringsteknologi

Læringsteknologi er programvare og andre teknologiske produkter som understøtter læring og undervisning. Her er det mulighet for selvvalgte oppgaver enten fra studenter eller studenter i samarbeid med fagstab, og prosjekter som kan relateres til enten Excited senter for fremragende utdanning.

Faglærer: Trond Aalberg     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Make the Invisible Visible: Engineering the "Sixth Sense" for the Future Operating Room

 

Faglærer: Gabriel Kiss     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Mapping AI-related concepts for a Software Engineering curriculum (SE4AI and AI4SE)

Artificial Intelligence (AI) is reshaping the way software is designed, implemented, and maintained [1]. Modern developers are exposed to many new topics and concepts, which are also evolving rapidly. Concepts like prompt optimizaiton, context windows, RAG, model size, fine-tuning, etc., have all a great impact on the quality attribute of the final system, for example on performance and reliability, or even on costs, if using commercial models. AI-based components, and in particular LLMs, are being increasingly integrated into software systems, and the impact of Generaitve AI on software development is expected to be long-term and multi-faceted [2][3].

Faglærer: Leonardo Montecchi     Status: Valgbart     Egnet for: En student     Lenke: plink

Measuring the Coding Experience

The project aims to study various aspects of learning to program using biometric sensors such as EEG (brain activity), eye tracking (gaze and attention), and GSR (galvanic skin response) sensors. Potential scenarios could be comparing tasks with and without AI assistance for example. 

Faglærer: George Adrian Stoica     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

MIA Health Your data. Your digital twin. Your health (2026)

This is a work in progress.

Faglærer: Frank Lindseth     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

MIC - Medical Image Computing / Analysis and AI/CV (most organs / most modalities) (2026)

Together with MIRA, SINTEF Health, the medical faculty at NTNU and St Olav university hospital we are offering medical image computing (MIC) projects, based on Deep Learning (DL) and Computer Vision (CV), and related to:

Faglærer: Gabriel Kiss     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Mobile edge computing and accurate geo-referencing of road objects for condition monitoring and predictive maintenance (2026)

This is a work in progress.

Faglærer: Frank Lindseth     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Modeling software architecture patterns of AI-enabled systems

Modeling and documenting the software architecture [1] is a fundamental task in software engineering, and established modeling languages (e.g., UML) have been used for this purpose. Different organization of components and patterns [2] have a large impact of non-functional attributes of a system, such as reliability, security, performance, etc. Models, as communication mechanism, have been fundamental in popularizing design patterns for classical software systems [2]. This project aims to investigate languages and patterns for modeling software architectures that include AI components.

Faglærer: Leonardo Montecchi     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Monitoring Norwegian nature loss (NINA, 2026)

This is a work in progress.

Faglærer: Frank Lindseth     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Multimodal user interfaces for remotely operated cranes

Cranes are traditionally controlled by operators who work inside the crane’s cabin. Although this operation mode is still common nowadays, a significant amount of progress has been made to move operators away from their cranes, so they would not be exposed to hazardous situations that may occur in their workplace. Although the transition to remote operation brings many benefits, the amount of sensorial information is significantly reduced in remote crane operation, which may reduce operators’ capability to work safely and productively. Therefore, it is important to investigate how multimodal user interfaces could be used to bring back some of the missing sensorial information.

Faglærer: Yngve Dahl     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Multiplayer game development using Web3 Technologies

Game development is a large well-known area in traditional web development. However, it is still to be seen how the emerging web3 technology will take it a step further!

Faglærer: Surya Bahadur Kathyat     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Multisensor-based Change Detection in Terrain Using Machine Learning (Kartverket, 2026)

This is a work in progress.

Faglærer: Frank Lindseth     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Open data - from vision to reality?

Open data involves the pooling and collecting of data across a community, industry or group of stakeholders. The motivation is the vision (aspiration, hope, belief...) that by making data openly availble, hence accessible to everyone, this will boost productivity through enhanced collaboration or create more well-functioning markets. Examples include: Open Target in pharmaceutical industry, the EU's PSD2 regulative towards open banking in finance, or HUNT research database at NTNU.

Faglærer: Eric Monteiro     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Open to proposing your own topic

If you are interested in the areas of Child-Computer Interaction, Educational Technology, Project-based learning, Learning technologies etc. you can contact me at spapav@ntnu.no to discuss on a topic, adequate for a Master’s project. 

Faglærer: Sofia Papavlasopoulou     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Oppsummering av medstudentvurderinger

Medstudentvurderinger hvor studenter gir tilbakemeldinger på hverandres innleveringer brukes mye som læringsaktivitet. En av utfordringene er at tilbakemeldinger kan være av variabel kvalitet, motstridende og med mange som git tilbakemelding blir det mye å se over. I dette prosjektet skal vi se på løsninger for oppsummering av medstudentvurderinger. Oppgaven bygger videre på arbeid som er utført i tidligere oppgaver og tema for fordypningsprosjekt kan være å prøve ut systemet i et faktisk emne. Som masterprosjekt er det eksemplevis mulig å se på forskjellige presentasjoner av positive og negative kommentarer og mekanismer for å gi tilbakemelding på tilbakemeldingene.

Faglærer: Trond Aalberg     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Organizational decision-making in the age of AI

Artificial Intelligence is now being used at an increasing rate to augment or automate organizational decision-making. From processes such as performing credit checks on customers of banks, aiding in forecasting of future events, and automating manual and repetitive tasks, AI is introducing a new way of making decisions for organizations. The purpose of this project is to examine through empirical methods the effects and processes of transition to AI-based decision-making structures.

Faglærer: Patrick Mikalef     Status: Valgbart     Egnet for: En student     Lenke: plink

Orientation Sensing Applied in Accessibility

Work on an interesting project related to orientation sensing detection (device relative to the user) in order to provide accurate audio instructions to blind people, for example.

Faglærer: George Adrian Stoica     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Overlaid visual information for remotely operated cranes

Cranes are traditionally controlled by operators who work inside the crane’s cabin. Although this operation mode is still common nowadays, a significant amount of progress has been made to move operators away from their cranes, so they would not be exposed to hazardous situations that may occur in their workplace. 

Faglærer: Yngve Dahl     Status: Valgbart     Egnet for: En student     Lenke: plink

Personalization - Natural Language Information Query (dialog)

What is the most natural way to get information about bus scedules or other well organised and structured data?

Faglærer: Rune Sætre     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Predictive Maintenance in Building Automation & HVAC Systems

Many regular maintenance operations occur over the lifetime of a commercial building. This includes for example replacement of air filters which filter the air supplied into a building. Short maintenance cycles stay on the safe side by replacing filters too often before any efficiency loss or down-time occurs. This may lead to time and material consuming replacements before they are actually necessary.

Faglærer: Patrick Mikalef     Status: Valgbart     Egnet for: En student     Lenke: plink

Predictive Maintenance in Fish Farming

Many regular maintenance operations occur over the lifetime of a fish farm. This includes for example cleaning of the feeding mechanism or the tubes through which the feed is distributed to the fish-nets. Short maintenance cycles stay on the safe side by cleaning too often before any down-time or damage occurs. This may lead to time-consuming cleaning before it is actually necessary. Many fish-farm operators develop a good intuition for when a cleaning cycle is necessary, but this is not easily reproducible or transferable across employees.

Faglærer: Patrick Mikalef     Status: Valgbart     Egnet for: En student     Lenke: plink

Preparing Planslurpen for integration into municipal processes

As per www.regjeringen.no, zoning plans specify the use, conservation and design of specific geographical locations. They consist of detailed land-use plan maps that are coupled with a planning provision and plan description. When looking to start a construction process in a given area, reviewing the corresponding zoning plan is essential. This is where one can find information regarding factors such as where in the area buildings can be placed, as well as certain characteristics (ex: height, roof style) the buildings must abide to. Accessing and understanding the zoning plans, however, can be a complex and time-consuming process for citizens, developers, and even case workers. Therefore, citizens and developers often rely on contacting municipal offices directly for explanations and guidance, which can be inefficient and time-consuming for both parties. It is therefore in the best interest of the municipalities of Norway that a solution for easy retrieval of information from zoning plans is developed.
One such solution, “Planslurpen,” is part of DiBKs “Drømmeplan”-project, and the end goal is for it to be a national component available to everyone. It uses machine learning methods to retrieve key information from zoning plans and presents it in a manner that allows one to easily find which regulations apply to a chosen area. It is not ready for deployment yet, though. For example, currently, the plan-id and plan description must be manually specified and uploaded, which would not be ideal in production. High quality data flow and output are key factors in determining the success of Planslurpen.
In this project, the students will be working closely with the municipalities of Trondheim and Kristiansand, stakeholders such as DiBK and KS, and the developers of Planslurpen. The project has a high degree of freedom, as the students will assess the needs of all involved parties and contribute to the further development of Planslurpen based on their findings. Potential approaches could include designing a data infrastructure for easy integration of Planslurpen in municipal processes, development of multi-agent AI chatbot functionality, suggestions for improvement of the Planslurpen API, or researching methods to improve Planslurpens retrieval and presentation of zoning plan details.
Throughout the project period, the students will have access to expert competence in the field of zoning plan case handling from the municipalities of Trondheim and Kristiansand, for informative and testing purposes. They will also be working with DiBK, KS and the developers of Planslurpen. The students will have access to raw data from the municipal zoning plan registries for the Trondheim and Kristiansand municipalities, which consists of several thousands data points. Data will also possibly include the data used to train Planslurpen, although this is yet to be confirmed. It will likely be confirmed by the end of March.

Faglærer: John Krogstie     Status: Valgbart     Egnet for: En student     Lenke: plink

Processing and analysing ice data

DNV is currently leading a project under the auspices of ESA (European Space Agency) that focuses on the use of satellite data within shipping in the Arctic and Baltic Sea regions. The project aims to identify the needs for various types of satellite data, which services and products currently offering this, the extent and in which manner the satellite data is being used, and similar aspects. The current work on this project is published as reports on https://earsc-portal.eu/display/EO4BAS. The EO4BAS project is part of a larger project within EO data (Earth Observation, i.e., satellite data) financed by ESA and EC (European Commission). Not only opportunities within the maritime are explored, but also within ex. oil and gas, and raw material extraction.

Faglærer: Patrick Mikalef     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Profiling code via MLIR compiler infrastructure

Motivation

MLIR is emerging as new trend to solve a fair number of issues in the compilation pipeline by gradually lowering abstractions into equivalent formulations closer to the hardware. Despite very promising case studies, the overall infrastructure is less mature than competing technologies. This project focus on one such areas where the maturity of the framework is lacking with respect to more traditional alternatives, e.g., LLVM.

Faglærer: Stefano Cherubin     Status: Valgbart     Egnet for: En student     Lenke: plink

Ready for digital transformation - designing a tool for competence development

Digital transformation is influencing all the workplaces. Not always the digital transformation that is envisioned is successful, as witnessed by, for example, the challenges connected to the introduction of the Helseplatformen. One aspect that is often under-estimated is connected to the competences that are needed to workers to participate to the digital transformation in a meaningful way. 

Faglærer: Monica Divitini     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Reinforcement learning for multi-agent simulated autonomous driving

This topic is about creating a self-learning multi-agent scheme for steering simulated cars in an urban environment. The focus is on developing a Reinforcement Learning scheme for this application.

Faglærer: Rudolf Mester     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Reproducibility of News Recommendation Experiments

Research on recommender systems has seen thousands of studies being published over the course of the last two decades. Frequently, author report that their proposed method performs better than the state-of-the-art.

Faglærer: Benjamin Uwe Kille     Status: Tildelt     Egnet for: Gruppe     Lenke: plink

Responsible AI in organizations

The notion of responsible AI entails a large range of aspects regarding how AI applications are developed, utilized, and monitored throuhgout their lifecycle. The purpose of this project is to explore what responsbile AI means for organizations, which processes and structures they are establishing in order to attain set indicators of responsible AI, as well as what are the organizational impacts of it. Does adopting responsbiel AI result in any organizational gains? Does it influence how customers/citizens perceive the organization, or is it restricting what they can do with novel technologies?

Faglærer: Patrick Mikalef     Status: Valgbart     Egnet for: En student     Lenke: plink

Responsible digital transformation

Please contact me before choosing this task.

Faglærer: Marius Mikalsen     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Samarbeide og kommunikasjon i helsesektoren

Enhetlig pasientbehandling blant helsearbeidere i helsesektoren undergraves av ulike former for grenser - eografiske, institusjonelle og profesjonelle. Dette er til hinder for effektiv og høykvalitet pasientbehandling. Eksempler inkluderer samarbeide mellom fastlege og sykehus, eller samarbeide mellom sykehus og kommunehelsetjenesten herunder eldreomsorgen.

Faglærer: Eric Monteiro     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Smart Desks

The project aims to study various aspects of creating a solution that facilitates sharing office/desk use, converting them into “smart” desks or “context-aware” desks. 

Faglærer: George Adrian Stoica     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Smidig droneutvikling

Moderne krigføring er høyteknologisk med bruk av droner og KI. Dette krever raske innovasjonssykluser der droner og systemer må tilpasse seg raskt. I tillegg brukes og tilpasses standardkomponenter som gjør at utvikling av slike systemer kan skje utenfor de tradisjonelle, store leverandørene. Spørsmålet er hvor godt Norge, norske leverandører og det norske forsvaret er forberedt på denne typen rask og smidig utvikling av teknologi. 

Faglærer: Marius Mikalsen     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Species prediction models applied to vulnerability detection in software

The goal of this project is to explore the application of models commonly used for predicting species discovery to the task of identifying vulnerabilities in software systems. Drawing parallels between the process of species discovery and software vulnerability detection, the proposal is to develop or adapt models inspired by species accumulation curves to analyse the cumulative number of software vulnerabilities discovered over time. By utilising historical vulnerability data and considering factors such as software complexity and codebase size (if available), these models will seek to predict the rate of new vulnerability discoveries and estimate the total number of vulnerabilities within a software system. Experience with statistical models and methods will be instrumental.

Faglærer: Donn Alexander Morrison     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Static High-Level Synthesis

Summary


The aim of the project is to implement and evaluate a static high-level synthesis back-end in the JLM compiler.

Faglærer: Nico Reissmann     Status: Valgbart     Egnet for: En student     Lenke: plink

Supporting learning with cutting-edge XR technology: Apple Vision Pro, VR treadmill and haptic suit/gloves

Immersive technologies such as virtual/augmented/extended reality (VR/AR/XR) have demonstrated significant potential in transforming educational practices by providing learners with realistic and highly engaging learning experiences. In most cases, due to budget and practical concerns, educators use relatively unexpensive XR equipment such as Oculus Quest. While this might be sufficient for many educational situations, it is important to investigate the potentials of more advanced equipment that provides advanced spatial computing possibilities, simulates senses other that sight and hearing and facilitates walking.

Faglærer: Monica Divitini     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Supporting youth in learning with digital tools

This thesis focuses on designing and implementing a digital toolkit that supports, guides, collects data and in general aims to offer a fruitful learning experience for young students (K-12). Young students engage in learning when they take part in collaborative problem-solving experiences allowing them to generate inventive solutions to real-world issues. This experience can be supported with the help of digital tools that can also leverage the use of AI. 

Faglærer: Sofia Papavlasopoulou     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Sustainable open source projects: evaluating sustainability practices of open source projects

Open source software (OSS) has become a cornerstone of modern software development, driving innovation, collaboration, transparency and accessibility across industries. However, their sustainability practices often vary widely and there are ongoing challenges to ensure the long-term sustainability of such projects. Sustainability in this context involves community engagement, technical maintenance, governance, policies, and contributor retention, among other issues.

Faglærer: John Krogstie     Status: Valgbart     Egnet for: En student     Lenke: plink

Tag inference

In Norway we have a well-developed standard for naming equipment and components in buildings, TFM. However, abroad there is no such standard and many different conventions are created and used.

Faglærer: Patrick Mikalef     Status: Valgbart     Egnet for: En student     Lenke: plink

Tamagoyaki Compilation: Rolling Code into Hardware Efficiency

Introduction and Motivation

From simple array iteration to implementing advanced machine learning kernels, loops appear ubiquitously in software. While this is a trivial observation, it has deep performance implications: a considerable amount of execution time in many programs is spent within loops. As a result, optimizing loops has always been a central concern in both compiler design and computer architecture. Traditional software-based approaches rely on techniques such as loop unrolling or loop-invariant code motion. However, in embedded and resource-constrained systems, these optimizations are often insufficient. Many of these systems rely on scalar architectures, where minimizing control overhead becomes particularly important. To tackle this issue, some architectures provide hardware loops, specialized mechanisms that allow loops to execute with minimal branch overhead by managing loop control directly in hardware.

Faglærer: Stefano Cherubin     Status: Valgbart     Egnet for: En student     Lenke: plink

Teamwork in software development

Teamwork is central in software development, and is currently a topic much addressed in agile software development where the development is performed in small, self-organized teams. Improving the efficiency and effectiveness in software development will therefore often involve improving the way the teamwork is organized. Several team performance models have been suggested in the research literature, and there is a growing number of empirical studies of teamwork in software development with focus on specific characteristics for agile development teams and distributed or virtual teams.

Faglærer: Torgeir Dingsøyr     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Tekna - Automated service for salary recommendations

Many companies are developing products to help Human Resources (HR) departments be more efficient in their work. A lot of their time is consumed by reoccurring questions from their employees and managers. 

Faglærer: Rune Sætre     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

The data governance work around developing robust short-term wind power forecasting

Short-term wind power forecasting is essential for operational planning but is challenged by noisy and missing sensor data. In Equinor’s wind operations, wind-meter measurements are currently used to predict power production with a short prediction horizon (≈1 hour), where sensor outages can significantly degrade forecast reliability.

Faglærer: Elena Parmiggiani     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

The Norwegian impact on the (lack of) sustainability of computing

The carbon emissions of the ICT sector are on par with the emissions of the aviation industry [1]. In addition, energy is becoming an increasingly scarce resource, but the energy consumption of the ICT sector is growing rapidly. It is currently unclear if this growth can be covered by renewable energy sources, and, if it cannot, how energy should be prioritized between ICT and other energy-consuming industries.  There are also significant concerns regarding the water consumption [2] of ICT and its public health impacts [3].

Faglærer: Magnus Jahre     Status: Valgbart     Egnet for: En student     Lenke: plink

The potential of Artificial Intelligence for public administration

While there has been a long discussion about the potential of using Artificial Intelligence in private organizations, now more and more public organizations are implementing solutions to support their operations. From uses for fraud detection, chatbots, autonomous vehicles, or infrastructure monitoring, AI is gaining ground in applications for public administration. This project will be done in connection with SINTEF Digital and will involve data collection, analysis and reporting. The aim is to find out what is the status of AI adoption, what are the potential interesting uses, and what is the value that is realized.

Faglærer: Patrick Mikalef     Status: Valgbart     Egnet for: En student     Lenke: plink

The Strategic Value of Big Data Analytics

Today more and more companies are using big data analytics to support or drive their business strategies. Yet, there is ongoing debate about whether such investments do indeed create value if so how this value can be captured. The objective of this master thesis is to perform a quantitative study on companies in Norway and examine the ways in which they are applying big data analytics to create business value. The project is in cooperation with the Big Data Observatory (https://www.observatory.no), during which you will learn how to develop research methods and analyze quantitative data.

Faglærer: Patrick Mikalef     Status: Valgbart     Egnet for: En student     Lenke: plink

Traffic Counting and Simulation: The Gløshaugen Case (2026)

This is a work in progress.

Faglærer: Frank Lindseth     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Trene kommunikasjonsferdigheter i IT-fag gjennom oppsplittede småoppgaver??

Kommunikasjonsferdigheter i IT-utdanning trenes i stor grad gjennom gruppeprosjekter, som er en god læringsmetode for dette, men hvor man kan ha en lang tilbakemeldingssyklus eller være usikker på om kommunikasjonen ga et vellykket resultat. Flervalgsspørsmål (multiple choice) har større potensial for kjapp tilbakemelding og mengdetrening fordi ett svar er riktig og de andre feil, men en utfordring er at hvis den flinkeste studenten i gruppa rett og slett vet svaret på spørsmålet eller kan tenke seg fram til det på egen hånd, er ikke et vellykket resultat avhengig av kvaliteten på kommunikasjon i gruppa, bare forhåndskunnskapen medlemmene kom inn med. Målet i dette prosjektet er å utforske om det går an å lage oppgavetyper i IT-fag som er forholdsvis små og kjappe og løse og hvor man ser om svar ble riktig eller ikke, men hvor man likevel er fullstendig avhengig av god kommunikasjon mellom de involverte studentene for å få riktig løsning, uavhengig av om noen i gruppa har mer kunnskap enn andre. Man kan da lage en prototype for et verktøy (f.eks. læringsverktøy, spill, …) for slik kommunikasjonstrening – og undersøke i hvilken grad studenter føler at det gir verdifull og relevant trening med muligheter for gradvis forbedring. En mulig idé er at den nødvendige informasjonen som trengs for å løse problemet, er fordelt på gruppedeltagerne slik at ingen har den komplette informasjonen – og de heller ikke kan vise hverandre informasjonen, men f.eks. må kommunisere den muntlig – slik at alle må bidra i kommunikasjonen for a gruppa skal komme fram til riktig løsning.

Faglærer: Guttorm Sindre     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Understanding the execution behavior of high-level productivity languages

The majority of modern applications are written in the so-called high-level productivity languages such as Python, NodeJS, Javascript, etc. In contrast, computer architecture and hardware research is mostly driven by software written in compiled languages such a C, C++ etc. The mismatch limits our understanding of how these applications are executed on the hardware/processors. For example, while the code written in C, C++ is handled by the “front-end” structures like instruction cache, branch predictors etc. of a processor, Python and NodeJS application code is handled by the “back-end” structures like data cache. This is because Python and NodeJS runtimes/interpreters are treated as code at hardware level, while both the application code and data are treated at data. Consequently our understanding of how to build efficient hardware/processors for the bulk of these applications is limited.

Faglærer: Rakesh Kumar     Status: Valgbart     Egnet for: En student     Lenke: plink

Understanding the Role of Sleep-Tracking Technologies in Supporting Behavioral Change and Sleep Well-being

This project aims to explore how sleep-tracking technologies influence individuals’ sleep awareness, behaviors, and well-being by examining the interaction between users and sleep-tracking systems.

Faglærer: Ilias Pappas     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Unified Social Media Marketing Platform

Description:
A web-based platform that allows users to manage multiple social media accounts (Instagram, Tiktok, Facebook, X, LinkedIn) from one dashboard. Users can create, edit, schedule, publish, and analyze content efficiently.

Faglærer: Surya Bahadur Kathyat     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Unsupervised learning for automatically annotating eye tracking data

Something we humans rarely notice, is how our eyes are in constant movement, and all of these constant movements can be put into four categories. Eye tracking is a technology used to capture an individual's eye movement, and is most commonly achieved by having a small infrared camera for each eye, and then use the center of the pupil as a starting point for further calculations to categorize the eye movements. Unfortunately, this categorization remains expensive, as it has to be conducted by specialists and is time consuming. An easily mistaken assumption in this regard, is that this is a task which would be trivial to automate by defining parameters for what makes a movement fall into a given category and simply use these algorithms to perform the classification. The reality is, however, different and considerably more complex. There are several reason for why this is more complicated that what one might initially assume, but inaccuracies in the captured data (e.g. due to hardware, pupil center algorithms, cornea reflections, etc.) is the most prominent one.

Faglærer: Alexander Holt     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

Visual Computing: define your own project

This is open to students who have an interest and an idea for a project in Visual Computing. 

Faglærer: Theoharis Theoharis     Status: Valgbart     Egnet for: En student     Lenke: plink

Visual Simultaneous Localization and Mapping (VSLAM) for an Underwater Snake Robot (H2025-V2026)

Visual SLAM is a term for a set of methods and algorithms that a) determine the motion of a camera (or a set of cameras) through an environment and b) determine the geometrical shape of that environment. vSLAM often builds on detecting “prominent points” in the images, and tracking them through the sequence. If a sufficient number of such points are tracked between two images, the relative pose (=translation and rotation) of the camera can be estimated. As any measurement in images is afflicted by errors, both these pose estimates as well as the estimated 3D positions of the observed image points are uncertain, and the estimation of the complete camera trajectory as well as the scene model “stitched together” from many views needs to be input data to a huge optimization problem.
In AROS, we have access to both real video footage from underwater missions, as well as a realistic simulation environment which is able to generate video sequences where the motion and the 3D geometry are precisely known (‘ground truth’). The student project is integrated into our design and development process for a vSLAM system which is specifically tuned to be able with the substantial problems of underwater video material: limited visibility due to turbid water, bad illumination which is also moving with the robot vehicle, disturbances by plankton, dirt, and small fish, and many more. Which part of the vSLAM development is determined to be the focus area of the student project is subject to negotiation; the intention is to let the students experiment with novel approaches proposed in the recent literature, some of them focusing on geometric models and statistical estimation theory, others on machine learning. So we are able to adapt the topic largely to the background knowledge the student(s) already have, and their interest into different relevant research fields, such as e.g. state estimation, optimization, object detection and tracking, machine learning and deep learning.

Faglærer: Rudolf Mester     Status: Valgbart     Egnet for: Gruppe     Lenke: plink

What are the skills of the future: A look at how Artificial Intelligence and Analytics change the competences of computer science graduates

Over the last years the emergence of key technologies such as big data analytics and artificial intelligence have given rise to a completely new set of skills that are needed in private and public organizations. With IT gaining an increasingly central part in the shaping of business strategies, it is important that study curricula follow these requirements and provide graduates that fit the needs of organizations. This project will be run in collaboration with the Big Data Observatory (https://www.observatory.no) and involve collecting data through focus groups and surveys with key representatives. The output will involve a detailed look at what skills are necessary and how they can be addressed by educational institutions.

Faglærer: Patrick Mikalef     Status: Valgbart     Egnet for: En student     Lenke: plink

What is the Business Value of Artificial Intelligence?

While there has been a lot of focus on the technical aspects related to artificial intelligence, recent years have seen a growing discussion about what the application of AI could be for private and public organizations. The objective of this master thesis project is to examine the readiness of private and public organizations to adopt AI, and the value they have derived from such investments. This project will involve collecting and analyzing data in collaboration with the researchers from the Big Data Observatory (https://www.observatory.no). It is an exciting opportunity to see how organizations are planning to use AI and what steps they need to take to adopt such technologies.

Faglærer: Patrick Mikalef     Status: Valgbart     Egnet for: En student     Lenke: plink

XR - Augmented reality tools for serious gaming or medical applications

The aim of this work is to design extended reality (AR, VR, MR) tools and applications for serious games and medical applications

Faglærer: Gabriel Kiss     Status: Valgbart     Egnet for: Gruppe     Lenke: plink
NTNU logo